![]() If it becomes really bad you may just have to go through your load one by one and disable things until it stops happening. Some people also say "crashes on cell change are caused by the autosave feature choking because it's trying to write data into a save it corrupted the last time you changed cells." So disabling AutoSave could be a solution. exe file -> Properties -> Compability -> Run this program in compabiltiy mode for: Windows XP (service pack 3) -> Apply -> OK -> Done" TTW is a complete separate argument to tackle. Personally, i do this by default with all installs of FNV because of crash problems. Zans Autopurge has problems with TTW, which isnt the focus of the guide. Some people also say that you have to run the game in Windows XP SP3 compatibility mode. And of course, crashes can be caused by CPU/GPU overheating. So if you haven't lately, you can update your merged patch. In this video I will show you how to install TTW and get it working. Some say that if you have an old merged patch it can cause those types of crashes when you go into a cell where there is a conflict. 93K views 9 months ago Tale of Two Wastelands (TTW) is a complete overhaul mod that ports Fallout 3 to Fallout : New Vegas. Unofficial Patch NVSE, script and fix conflicts (not necessary). Weapon Mesh Improvement Mod, fix conflicts, included with TTW and more up to date (not necessary). Zan autopurge crash protector new vegas edition fnv occlusion overhaul prerelease restored. ![]() TTW itself fixes bugs in Fallout 3 and New Vegas as well. Weapons of the new millenia and friends ttw patch issues. Others say that playing in windowed mode fixes it. TTW comes with YUPTTW which patches almost all bugs and will continue to do so. Some people report fixing it with the Purge Cell Buffers mod. add bFixDeathVoicelines ini option, since the fix has unintended side effects. Mod fixes: GetTalkingActivatorActor will no longer crash the game when called for talking activators without an actor. Yes, yes I know, this isnt the first request.I don't see anything majorly wrong with your load order, although I don't recognize everything.Ĭrash on cell change is a common issue with FNV. This release requires xNVSE 6.2.3 or newer. And Im also aware that some people think they are bad stuff and "can" cause damage to the game or whatever. Well, from my personal experience I never had a problem with them, until recently. The FNV game always went fine with Zans Auto Purge Mod. While FO3 or better TTW does the same, there might be cases where its breaking the game. For example I noticed it the first time in the Mothership Zeta DLC. When the intro scene with the aliens is, the game mostly doesnt continue and you just see yourself being penetrated by the aliens forever (LOL! What a sentence.) Turning the addon off and playing the scene again, there are no problems. I actually had more problems with Mothership Zeta I think. Sometimes the KI just stopped to work from the Aliens. Not sure if this was a Autopurge problem though. Wondered that only Mothership Zeta had that problem. I think this is because the plugins for New Vegas are simply not properly optimized for the use with TTW. Thats why I request this mod.ĪND YES, I know that there is a ini edit in the Fallout.ini. Like bSelectivePurgeUnusedOnFastTravel=1. Much ESP dont break the game only much heavy Script Mods Fallout can handle MAX 256 Plugins ZanAutoPurgeSmartAgroNV. ![]() This only improves the problem a little bit for me though. Most of your mods need the special TTW version Look on Main Website. Also adding a NVSE config with DefaultHeapInitialAllocMB=400 doesnt really change much. I mostly purge the cell buffers with pcb manually. This I have to do like all 3mins sometimes. I dont know why TTW makes such a big problem out of this because the normal FNV never had such problems. I talk about the problems that inventory stuff loads extremely long to open. I hardly doubt that its a hardware problem. (FX 8350,8GB,64Bit,R9 280X,SSD) Anyway, as I said its only a TTW problem. I also moved my complete game onto a SSD.
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